"typedef" keyword gives user an unique flexibility to define a new type for existing types. This is mainly a creating a new named alias for existing types or user defined types.
Syntax: typedef <old type name> <new type name>; Example: typedef unsigned char UINT8; typedef unsigned int UINT32; typedef struct student_ { char * name; int roll; } student_t; struct student_ { char * name; int roll; }; typedef struct student_ student_t;
Now one question may arise here is if we already have a type why to define a new type name as both are same and serves same purpose. Answer is we get some advantages here and they are-
- Typedef can reduce long type names to more meaningful and shorter names.
- This new name gives more readability and maintainability to the code.
- Defining an architecture independent type of like UINT32 (Typedef unsigned int UINT32;) and using this across the code base ensures that code can be ported easily to any architecture or platform.
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